
The workshop behind Brassgearyard
Brassgearyard began on a shared desk in a draughty office, where a few of us kept arguing about which browser builder deserved our evenings. Some of us grew up with model railways in the loft, others with hospital and theme-park sims on family PCs, and all of us had the same weakness for a ledger that finally balances.
We review only builders, railway games and business tycoons, because that is what we know best and play most. Narrowing the shelf lets us play each game for weeks, follow it through its slow middle and report on what it is like once the tutorial lights have gone out.
Every review is written by someone who played the game on ordinary weekday evenings, checked by a colleague who did not, and scored together. When we cannot confirm a detail in the game or on the developer’s own pages, we leave it out rather than guess. That makes our reviews a little less flashy and a lot more useful.
We are based in Britain and write in British English, but our readers come from all over. If you play any of these games, you are welcome in the yard, and your notes on what we got right or wrong are always read.
Play long before passing judgement
Builders and tycoons change shape after the first week. We keep each game for at least a fortnight of real-life sessions before writing a word, so our scores reflect the middle of the game rather than its welcome mat.
Count what patient players can reach
We play every game without spending and note exactly where progress slows. The Fair to free players score on each review comes from those runs, and it carries real weight in our rankings.
Print only what we can stand behind
Every mechanic we describe was seen in the game or confirmed on the developer’s own pages. Where we are unsure, we describe the experience in general terms and leave the specifics to the people who made it.